Game & Watch : Why I Started Collecting Nintendo’s First Handhelds

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Before the Game Boy. Before the Famicom. Before Mario made his side-scrolling debut — there was Game & Watch,

Compact. Minimal. Addictive. Nintendo’s Game & Watch series didn’t just define handheld gaming — it invented it. And somewhere between its quirky simplicity and iconic design, I found myself hooked.

This is the story of how I started collecting them, why they’ve earned a permanent place in my retro setup, and why I believe they’re among the most timeless pieces of gaming history ever made.


🕰 A Quick Hit of History

In 1980, Nintendo engineer Gunpei Yokoi was riding a bullet train when he noticed a fellow passenger fiddling with an LCD calculator to kill time.

From that moment of boredom was born a new form of entertainment — a pocket-sized game console with a digital watch built in. The Game & Watch was simple, stylish, and ridiculously ahead of its time.

From 1980 to 1991, Nintendo released 60+ models across various series:

  • Silver / Gold Series – The originals
  • Wide Screen Series – Bigger screens and iconic characters
  • Multi Screen Series – Predecessor to the DS layout
  • Panorama / Crystal / Tabletop – Experimental and rare

Each device had a single game, hardcoded into its system. And yet, these titles — from Octopus to Zelda — were so tight and clever, they held their own without the need for updates, DLCs, or save slots.

ModelSeriesRelease DateRarity
BallSilver1980-04-28Common
FlagmanSilver1980-06-05Uncommon
VerminSilver1980-07-10Common
FireSilver1980-07-31Common
JudgeSilver1980-10-04Rare
ManholeGold1981-01-27Uncommon
HelmetGold1981-02-21Uncommon
LionGold1981-04-27Rare
ParachuteWide Screen1981-06-19Uncommon
OctopusWide Screen1981-07-16Uncommon
PopeyeWide Screen1981-08-05Uncommon
ChefWide Screen1981-09-08Uncommon
Mickey MouseWide Screen1981-10-09Rare
EggWide Screen1981-10-09Rare
Fire (Wide Screen)Wide Screen1981-12-04Uncommon
Turtle BridgeWide Screen1982-02-01Rare
Snoopy TennisWide Screen1982-04-28Uncommon
Donkey Kong Jr. (WS)Wide Screen1982-10-26Uncommon
Mario’s Cement Factory (WS)Wide Screen1983-06-16Uncommon
LifeboatWide Screen1983-10-25Uncommon
Spitball SparkyWide Screen1984-02-07Uncommon
Crab GrabWide Screen1984-07-18Uncommon
Super Mario Bros.New Wide Screen1988-06-24Common
ClimberNew Wide Screen1988-07-08Uncommon
Balloon FightNew Wide Screen1988-10-07Uncommon
SafebusterNew Wide Screen1988-11-08Uncommon
Gold CliffNew Wide Screen1988-12-19Uncommon
Zelda (NWS)New Wide Screen1989-08-26Uncommon
Oil PanicMulti Screen1982-05-28Rare
Donkey KongMulti Screen1982-06-03Common
Mickey & DonaldMulti Screen1982-11-12Uncommon
Green HouseMulti Screen1982-12-06Uncommon
Donkey Kong IIMulti Screen1983-03-07Common
Mario Bros.Multi Screen1983-03-14Common
Rain ShowerMulti Screen1983-08-17Uncommon
Lifeboat (MS)Multi Screen1983-10-25Uncommon
PinballMulti Screen1983-12-05Uncommon
BlackjackMulti Screen1984-02-28Uncommon
SquishMulti Screen1986-08-20Uncommon
Bomb SweeperMulti Screen1987-06-15Rare
Safebuster (MS)Multi Screen1988-11-08Uncommon
ZeldaMulti Screen1989-08-26Rare
Donkey Kong (TT)Tabletop1983-04-28Uncommon
Mario’s Cement Factory (TT)Tabletop1983-05-10Uncommon
Snoopy (TT)Tabletop1983-06-03Uncommon
Popeye (TT)Tabletop1983-08-04Uncommon
Snoopy (Panorama)Panorama1983-08-01Uncommon
Popeye (Panorama)Panorama1983-08-05Rare
Donkey Kong CircusPanorama1984-09-01Uncommon
Mario’s Bombs AwayPanorama1983-11-10Rare
Super Mario Bros. (CS)Crystal Screen1986-06-25Uncommon
Climber (CS)Crystal Screen1986-07-04Uncommon
Balloon Fight (CS)Crystal Screen1986-07-19Uncommon
BoxingMicro Vs1984-07-31Uncommon
Donkey Kong 3Micro Vs1984-08-20Uncommon
Donkey Kong HockeyMicro Vs1984-11-30Uncommon
YM-901-S (Super Mario F-1)Promo1987-08-19Ultra Rare
Nintendo Mini Classics (reissues)Reissue1998+Uncommon

Why I Started Collecting

I didn’t grow up with Game & Watch. I came in through the Famicom and later Game Boy, like many others. But as I started diving deeper into Japan’s rich gaming history, one thing became clear: Game & Watch was the spark.

These weren’t just handheld games — they were design artifacts. Early examples of:

  • Minimalism in UI
  • Portable play
  • Timeless gameplay loops
  • Iconic Nintendo art and characters

And as a systems thinker, I couldn’t help but admire how much gameplay Nintendo squeezed into such tight hardware. There are no firmware updates here — just elegance in limitation.


📦 My Growing Collection

I now own over 30 Game & Watch units, sourced almost entirely from Sendico. Why Japan? Because that’s where the quality is. Most of my units arrived boxed, some even with original foams and manuals. A few are worn and weathered — and I love them all the same.

Here are a few highlights:

Silver Series:

  • Ball (1980) – The original. Simple juggling, beautifully symmetrical.
  • Vermin – Smash moles with dual hammers. Mine’s a bit rough, but historic.
  • Judge – One of Nintendo’s early competitive games. A two-player reflex test.

Gold Series:

  • Lion – A forgotten classic with charming character animations.
  • Manhole – Timing-based chaos with four points of failure. Addictive and underrated.

Wide Screen Series:

  • Octopus – Tense treasure grabs vs. tentacles. The sound effects still hold up.
  • Parachute, Fire, Snoopy Tennis, Mickey Mouse – Each one uniquely brilliant.
  • Turtle Bridge – Mine’s boxed. Timing perfection.
  • Chef – Frantic food flipping. So simple, so fun.

Multi Screen Series:

  • Donkey Kong II – Dual-screen brilliance. One of the most engaging mechanics.
  • Mario Bros., Green House, Zelda, Bomb Sweeper – Complex, layered, iconic.

Rare Finds:

  • Panorama Series: Popeye – Transparent flip-up design. Still turns heads.
  • YM0901 Super Mario Bros Grand Prix F-1 – My rarest piece to date.
    💴 Cost me ¥83,500 — worth every yen.

What Makes Them Timeless

Despite being 40+ years old, Game & Watch units still shine because:

  • They’re built to last — many still work perfectly after decades.
  • The gameplay is immediate and satisfying.
  • The design language — from shells to fonts — is pure Nintendo magic.
  • They fit perfectly in your palm or display shelf — and in today’s world of digital excess, their simplicity is refreshing.

More than anything, they’re a window into Nintendo’s early genius — proof that good ideas don’t need colour, polygons, or save states.


Why I Source from Japan (and You Should Too)

Most of my collection was found through Sendico, which lets you:

  • Buy from Yahoo Auctions Japan, Rakuten, and Mercari
  • Bid on boxed units and rare variants not listed internationally
  • Consolidate and ship them safely to Australia (or wherever you live)

🎁 Want to get started?
Use my referral link to get ¥1,500 off your first order:
https://sendico.com/referral/ctrlaltthink


🏁 Final Thoughts

Every Game & Watch I collect feels like a tiny time machine — a pocket-sized reminder of Nintendo’s creative roots, and a lesson in designing with intention.

They might not have Wi-Fi. But they’ll never need a software update, and they’ll never ask you to create a user account. They just work. And sometimes, that’s exactly what makes them perfect.

Rethink. Reboot. Repeat.
— Chris Freeman

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Chris Freeman

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By Chris Freeman

Chris Freeman

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